I encountered a fair number of issues along the way, so here’s a summary of my what I learned: and watch the character do those actions in a life-like way is very appealing, compared to laboriously editing sprite sheets or tweaking animation keyframes.įriends who know more about animation than me point out that motion capture is a tool designed to help animators, rather than a tool designed to replace animators, but for my prototypes I’d be quite happy to use fairly raw motion-captured animations – they’d certainly be better than anything I could draw. Seeing as I’m neither an artist or an animator, the thought of simply being able to apply a data file of “walking”, “jumping”, “shooting” etc. I mentioned in my last blog post that I’d experimented with using motion capture data as a way to quickly animate characters for a game jam in Unity.
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